
Jack Grealish had a piece of it and had his hair pulled (no, not the hair) for his troubles.Īnd by the end, as every member of the Madrid population flooded the pitch in some formal capacity, a match that had passed through, the gullet like a gnarly, gristly piece of mutton finally had its defining interaction. Stefan Savic was also booked, although apparently not for a very obvious headbutt. Felipe was sent off for the challenge, a second yellow. As the clock ticked down, and with City hanging on at 1-0 up in the tie, Foden set off on a long chase out of defence carrying the ball towards the corner flag, finally brought down by Felipe, who left a leg in on him.Īt which point, enter: bedlam. It began with some defensive desperation. Photograph: Lee Smith/Action Images/Reutersīest of all Foden completely spooked Simeone, who spent the final minutes of stoppage time wandering around clapping weirdly, nodding his head, smiling horribly, and looking, frankly, a little nuts. Manchester City’s Phil Foden and Oleksandr Zinchenko clash with Atlético Marcos Llorente and Stefan Savic. Instead he did something else finding a way, not just to really, really, really annoy Atlético Madrid, but to help drag City over the line in a game they were desperate to get to the end of. We know he can play, although here he was pushed to the fringes, moving constantly, never backing down, wearing his bandaged head like a trophy. Who knows, this might even turn up being a defining Foden night, for all the right wrong reasons. Yes, really: that Foden, City’s academy-reared flyweight, such an orderly, technical presence, but transformed here, in a match where he did little else of note, into a kind of nemesis, a banshee, a wildly infuriating figure capering about at a peppercorn rent inside the head of the great Diego Simeone. In an excellent narrative twist it was, of all people, Phil Foden who sparked much of this. And above all the spectacle of Atlético’s players shaking their heads in utter confusion, lost in red mist that felt like someone else’s red mist, self‑Atléticoed, playing that horrible game from the other side. There was genuine bad blood on the pitch, words and pointed fingers.

A match that had simmered, all smouldering, corseted restraint, finally broke down into the nasty, snarky, theatrically overblown free‑for‑all that everyone at the Wanda Metropolitano always felt was on its way.īy the end there was talk of a fist fight involving at least two players and the sight of helmeted police sprinting for the tunnel. * * - denotes exclusivity to Mario Kart 8 Deluxe.A nd so it came to pass, with 92 minutes on the clock.* - denotes exclusivity to Mario Kart 8.If the clock hands are aligned just right, one can ride up the hand itself to avoid having to around.Also, the clocks' hands can now be driven on, over a hole in the center of the clocks. An optional flying section was also added there, allowing the player to fly over the first wheel. In terms of track changes, a second pendulum has been added before the four spinning wheels. The start/finish line is now an alarm clock. The course's graphics have vastly improved extra clock parts have been added in the background. Mission 8-7: Bowser must drive through all 8 gates in reverse while avoiding the pendulums.Mission 7-3: Donkey Kong must complete two laps in the time limit.Mission 6-7: Toad must collect 40 coins.Also, there are 3 Missions in this course: Near the end, there are two vertical gears that boost speed if they're rotating forward. Some parts of the track do not have railings, and heavy racers take advantage of these to knock characters off. There is a pendulum that CPU racers often crash into because they don't acknowledge it.

Bumping into the hands makes racers spin out. A giant clock in the middle has two hands. There are also some clocks where hands turn, clobbering any character that touches them. Driving on the part of the gear that's moving forward grants a speed boost.

A portion of the track consists of horizontal moving gears.
